Spell
NormalLegacy of a HERO
Archetype:
HERO
View:
3392
Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn.
Legacy of a HERO — Power Evaluation
Final Score: 60 ± 8 · Confidence: Medium
- Intrinsic: 58 · Deck: 61 · Meta: provisional
- Primary role: Recovery/Recursion
Why it scores here
Legacy of a HERO converts graveyard Fusion Monsters back into the Extra Deck and draws 3, so it turns spent HERO Fusions into fresh re-fusion bodies and a net gain of cards. It is a Spell with no interaction, so its score comes from recursion and card flow, not from interaction. Its strong printed ATK and Level are irrelevant to the score, and it only scores well inside a HERO Fusion shell where Fusions are in the graveyard.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Needs two qualifying HERO Fusion Monsters in the graveyard, so it is live only after a Fusion line has run (text; deck evidence shows it in 98 decks, 74.5% Heroic) (verified). |
| Combo & Conversion | 55 | The draw-3 plus Extra Deck return can re-enable another Fusion, but no combo boards were supplied, so the conversion is text-only (inferred). |
| Resource Economy | 85 | Spends one card to draw 3 and return 2 graveyard Fusions to the Extra Deck, which is a clear net card and recursion gain (verified text; no combo stats). |
| Effect & Interaction | 5 | No negation, removal, or hand-trap effect; it does nothing to the opponent (verified text). |
| Material Utility | 10 | A Spell card, not a body; it has no material value and is scored only for its recursion effect (verified text). |
| Resilience & Flexibility | 45 | Can be negated or blanked as a Spell, but its once-per-turn use and dependence on graveyard Fusions limit how often it is live (inferred). |
| Deck-Building Efficiency | 80 | Unrestricted with no garnet or lock and 1–2 copies per deck in the sample (avg 1.2); it is cheap to run inside HERO (observed). |
Calculation
Weight profile: Primary role Recovery/Recursion only; no secondary blend applied. Intrinsic ≈ 58, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers two graveyard Fusion Monsters to the Extra Deck while drawing 3, a strong net card gain
- Used in 98 sampled decks, mostly Heroic, with consistent partners (Elemental HERO Stratos 91.8%)
- Cheap to run: 1–2 copies per deck, no garnet or lock
Weaknesses
- Needs Fusion Monsters in the graveyard, so it is dead early in a game or outside a Fusion shell
- No interaction; it does not answer the opponent's board
- Once per turn, and HERO-specific wording limits it to HERO decks
Counters / choke points
- Spell negation or hand traps that stop the Spell before it resolves
- Graveyard hate that removes the Fusions it needs
Best use
Recursion and draw-3 refuel for HERO Fusion lines. Decks: Heroic, Elemental HERO, Heros. Suggested copies: 1.
Evidence & gaps
- Verified: Return 2 Fusion Monsters from the graveyard to the Extra Deck that list a HERO monster as Material; Draw 3 cards; Once per turn, Spell card; Used in 98 sampled decks, 74.5% Heroic
- Observed: Avg 1.2 copies per deck, mostly 1 copy
- Inferred: Real combo role is text-only: draw plus re-fusion enabling; Negation is the main way to blank it
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for inclusion % outside the 98-deck sample no banlist token; assumed 3 copies (unlimited)






