Legacy of a HERO
Spell Normal

Legacy of a HERO

  • Archetype:
  • HERO

  • View:
  • 3392




Return 2 Fusion Monsters from your Graveyard to the Extra Deck that list a "HERO" monster as Material; draw 3 cards. You can only activate 1 "Legacy of a HERO" per turn.




 
 
AI Power Analysis
Recovery/RecursionConfidence: MediumEvaluated Oct 9, 2026
60± 8/ 100
Power Score
Intrinsic 58
Deck 61

Legacy of a HERO — Power Evaluation

Final Score: 60 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 61 · Meta: provisional
  • Primary role: Recovery/Recursion

Why it scores here

Legacy of a HERO converts graveyard Fusion Monsters back into the Extra Deck and draws 3, so it turns spent HERO Fusions into fresh re-fusion bodies and a net gain of cards. It is a Spell with no interaction, so its score comes from recursion and card flow, not from interaction. Its strong printed ATK and Level are irrelevant to the score, and it only scores well inside a HERO Fusion shell where Fusions are in the graveyard.

Axis scores

Axis Score Evidence
Accessibility 70 Needs two qualifying HERO Fusion Monsters in the graveyard, so it is live only after a Fusion line has run (text; deck evidence shows it in 98 decks, 74.5% Heroic) (verified).
Combo & Conversion 55 The draw-3 plus Extra Deck return can re-enable another Fusion, but no combo boards were supplied, so the conversion is text-only (inferred).
Resource Economy 85 Spends one card to draw 3 and return 2 graveyard Fusions to the Extra Deck, which is a clear net card and recursion gain (verified text; no combo stats).
Effect & Interaction 5 No negation, removal, or hand-trap effect; it does nothing to the opponent (verified text).
Material Utility 10 A Spell card, not a body; it has no material value and is scored only for its recursion effect (verified text).
Resilience & Flexibility 45 Can be negated or blanked as a Spell, but its once-per-turn use and dependence on graveyard Fusions limit how often it is live (inferred).
Deck-Building Efficiency 80 Unrestricted with no garnet or lock and 1–2 copies per deck in the sample (avg 1.2); it is cheap to run inside HERO (observed).

Calculation

Weight profile: Primary role Recovery/Recursion only; no secondary blend applied. Intrinsic ≈ 58, Deck ≈ 61, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers two graveyard Fusion Monsters to the Extra Deck while drawing 3, a strong net card gain
  • Used in 98 sampled decks, mostly Heroic, with consistent partners (Elemental HERO Stratos 91.8%)
  • Cheap to run: 1–2 copies per deck, no garnet or lock

Weaknesses

  • Needs Fusion Monsters in the graveyard, so it is dead early in a game or outside a Fusion shell
  • No interaction; it does not answer the opponent's board
  • Once per turn, and HERO-specific wording limits it to HERO decks

Counters / choke points

  • Spell negation or hand traps that stop the Spell before it resolves
  • Graveyard hate that removes the Fusions it needs

Best use

Recursion and draw-3 refuel for HERO Fusion lines. Decks: Heroic, Elemental HERO, Heros. Suggested copies: 1.

Evidence & gaps

  • Verified: Return 2 Fusion Monsters from the graveyard to the Extra Deck that list a HERO monster as Material; Draw 3 cards; Once per turn, Spell card; Used in 98 sampled decks, 74.5% Heroic
  • Observed: Avg 1.2 copies per deck, mostly 1 copy
  • Inferred: Real combo role is text-only: draw plus re-fusion enabling; Negation is the main way to blank it
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no usage statistics (StatisticsCard) for inclusion % outside the 98-deck sample no banlist token; assumed 3 copies (unlimited)











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